Infrastructure audit
1–2 weeks · from CA$3,200
We map your current backend, netcode, and hosting spend, then hand you a plain-language report of every latency spike and single point of failure.




From the Plateau-Mont-Royal, we build and operate game servers, matchmaking, and live-ops pipelines that stay smooth at 3 a.m. on launch night — so your players never feel the machinery underneath.
SyncMysticCanvas.ink started as a two-person server rescue team and grew into a full game-IT studio serving indie and mid-size Canadian developers. We treat backend infrastructure like desert architecture — low, sturdy, and built to shrug off heat.
Began as an on-call server team patching multiplayer backends for two Montréal indie studios during weekend launches.
Shipped a rollback-netcode fighting title to 40k concurrent players and formalized our low-latency routing playbook.
Released our internal live-ops toolkit for events, telemetry, and hotfix rollouts, now running across 30+ titles.
Expanded to Montréal, Toronto, and Vancouver edge nodes with automated failover and per-region cost controls.




1–2 weeks · from CA$3,200
We map your current backend, netcode, and hosting spend, then hand you a plain-language report of every latency spike and single point of failure.
4–8 weeks · from CA$14,500
Dedicated authoritative servers, matchmaking, and rollback or lockstep netcode tuned for your genre and target regions.
3–5 weeks · from CA$9,800
Event scheduling, feature flags, telemetry dashboards, and one-click hotfix rollout so your team ships during the game, not after it.
ongoing · from CA$1,900/mo
24/7 launch-window coverage from our Plateau studio, with automated failover, load tests, and a real engineer on the line — not a bot.
Prices in Canadian dollars. Studio hours: Mon–Fri 9:00–18:00 ET, with launch-window on-call by arrangement.
Send a note with your title, target player count, and launch date. We reply within one business day from the Plateau — usually faster if your servers are on fire.